Repair broken or torn objects like broken chain link, two halves of a broken key, and torn cloak, leaking wineskin.Ĭreates an illusion that distracts creatures and compels then to investigate. Grants guidance to the target which receives a d4 bonus to an ability check of its choice. This spell will enchant a non-hostile creature to gain advantage on Charisma checks against it.Ĭreates an invisible hand that can interact and manipulate objects Hits the target with a mote of fire that deals 1d6 Fire and creates a flammable surface. Provides small nature related effects like weather forecast, flowering, sensory effect, and moreĬonjures a beam of energy that deals 1d10 Force. Undead enemies also get disadvantage on attack rolls.Ĭreates a wisps that acts as a light source. Hits target with 1d8 Necrotic and can’t regain hit points. Grants resistance from Bludgeoning, Piercing, and Slashing weapon attacks. Hits target with a bubble of Acid that deals 1d6 Acid. The spectral hand appears at a point chosen within range and lasts for the duration or until dismissed. It allows the caster to create a spectral hand that can manipulate objects, open doors, or hold, carry, and retrieve items up to 10 pounds. Mage Hand is a conjuration cantrip available in Baldur’s Gate 3. SpellĬreates a spectral hand that can manipulate objectsĭeals 1d8 radiant damage, target must succeed on a Dexterity saving throw Each spell belongs to a specific school, can be used by a specific class, and each spell has a level. Not every character class has access to all of the spells in the game. Spells in Baldur’s Gate 3 are categorized by levels, classes, and schools.
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